Medical posts

Everything you need to know about stroke and VR rehabilitation

Multi-Sensory Environment
Multi-Sensory Environment
A multi-sensory environment is an artificially created area, such as a room or a pool or a garden Read More
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Real Time Feedback
Real Time Feedback
In VR, the user receives a visual feedback of the virtual environment and actions Read More
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Accessible to Patients of all Abilities
Accessible to Patients of all Abilities
interventions for stroke survivors with different abilities is an important step in VR game development. Read More
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ccessfully Tested by Clinical Trial
ccessfully Tested by Clinical Trial
Our product successfully tested by Clinical Trial Read More
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Designed Spicially for Stroke Patients
Designed Spicially for Stroke Patients
We designed and developed exclusive Virtual Reality game-based rehabilitation product Read More
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Patients and Clinicians Satisfaction
Patients and Clinicians Satisfaction
Participants with chronic stroke describe this VR gaming as motivating Read More
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  • VR Therapy
Music as a healing factor
Music as a healing factor
Music is used in video games in a variety of ways. Sometimes it is purely ornamental, Read More
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  • VR Therapy
Timewise Flexible and Cost effective
Timewise Flexible and Cost effective
Currently available platforms still require the patient to be present with the doctor Read More
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  • VR Therapy
Specialized VR System
Specialized VR System
Specialized systems are VR systems that were specifically developed for upper limb rehabilitation. Read More
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BENEFITS FOR THERAPIST
BENEFITS FOR THERAPIST
It is suggested repetition of movement and duration of training are factors that may optimize motor rehabilitation outcome Read More
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  • VR Therapy
EXPLICIT and IMPLICIT FEEDBACK:
EXPLICIT and IMPLICIT FEEDBACK:
One major feature of VR systems is that they can typically deliver explicit and implicit feedback Read More
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  • VR Therapy
TELEREHABILITATION
TELEREHABILITATION
The telerehabilitation approach in VR game based rehabilitation improves muscle strength in stroke patients Read More
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  • VR Therapy
IMPACT ON DAILY LIFE
IMPACT ON DAILY LIFE
The participants have had a positive attitude towards the VR training Read More
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  • VR Therapy
MOTIVATINF AND FUN
MOTIVATINF AND FUN
The direct feedback from the game of “balls & clock” is an important feature that motivates the participants. Read More
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  • VR Therapy
NEUROREHAB ASSESSMENTS
NEUROREHAB ASSESSMENTS
Our product consists of different stages based on upper extremity rehabilitation for post stroke patients Read More
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  • VR Therapy
PERSONALIZATION IN  GAME
PERSONALIZATION IN GAME
The theme “Personalizing the game” describing the participants’ need for personalized support Read More
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  • VR Therapy
MULTI-LEVEL GAME
MULTI-LEVEL GAME
Our device combines Virtual Reality and Microsoft Kinect Read More
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Case Presentation #28
Case Presentation #28
The patient is a 72 yo female who collapsed at home while eating dinner with her husband Read More
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case Pewsentation #27
case Pewsentation #27
He was taking his family to fast food restaurant for lunch. After two hours he had a sudden onset of right facial droop, right arm weakness Read More
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Case Presentation #26
Case Presentation #26
53 old-male mechanic presents to the Emergency Department after experiencing left upper/lower extremity weakness Read More
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Case Presentation #25
Case Presentation #25
A 52-year-old hypertensive man presented to the emergency department with right hemiparesis Read More
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Case Presentation #24
Case Presentation #24
The patient is a 60 year old man admitted with left hemiparesis due to ischemic stroke Read More
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  • VR Therapy
Case Presentation #23
Case Presentation #23
A 49-year-old woman presented with left upper extremity weakness. Read More
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  • VR Therapy
Case Presentation #22
Case Presentation #22
A 27 year old man with no past medical history presented to ER with sudden left sided weakness Read More
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Case Presentation #21
Case Presentation #21
The patient is a 59 year old man who while eating breakfast experienced sudden onset slurring of speech Read More
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Case Presentation #20
Case Presentation #20
This patient is a 66-year-old man, who experienced sudden onset aphasia and dysarthria that was witnessed by his wife. Read More
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Case Presentation #19
Case Presentation #19
The patient is a 65 year old woman who had a plastic surgery 7 days prior. Read More
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  • VR Therapy
Case Presentation  #18
Case Presentation #18
A 50 year old police officer presented in the sport medicine clinic with a three week history of right shoulder pain. Read More
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  • VR Therapy
Case Presentation  #17
Case Presentation #17
A 58-year-old female, hypertensive, presented two days following COVID-19 symptoms. Read More
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  • VR Therapy
Case Presentation #16
Case Presentation #16
The patient is a 59 year old lady who complained of left shoulder pain Read More
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  • VR Therapy
Case Presentation #15
Case Presentation #15
A 44-year-old man was admitted to the hospital with numbness and weakness of the left extremities Read More
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  • VR Therapy
Case Presentation #14
Case Presentation #14
The patient is a 41 year old lady who works as a health care provider in a hospital Read More
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  • VR Therapy
Case Presentation #13
Case Presentation #13
We are presenting a case of 49-year old male with left hemiparesia as a result of radiation induced stroke Read More
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  • VR Therapy
Case Presentation #12
Case Presentation #12
The patient was a 59-year-old male presented with sudden left hemiparesis and diplopia due to cavernous sinus thrombosis. Read More
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  • VR Therapy
Case Presentation #11
Case Presentation #11
The patient is a 23-year-old COVID positive female presenting with sudden left hemiparesis. Read More
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  • VR Therapy
Case Presentation #10
Case Presentation #10
A 33 year old professional bodybuilder man presents with sudden right hemiparesia. .. Read More
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  • VR Therapy
Case Presentation #9
Case Presentation #9
A 39 year old woman is taken to ER by her husband. she is a 37 weeks pregnant, G2P1A0 who has been feeling dizziness for 3 hours. ..... Read More
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  • VR Therapy
Case Presentation #8
Case Presentation #8
Six months ago, a 55 year old woman sought immediate medical help after she realized that she couldn’t move her right arm and her face dropped after waking up in the morning....and... Read More
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  • VR Therapy
Case Presentation #7
Case Presentation #7
The patient is a 28 year old man taken to emergency room by EMS. He collapsed in an episode of presyncope while playing football. Read More
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  • VR Therapy
Case Presentation #6
Case Presentation #6
A 54 year old woman is taken to the hospital with right hemiparesia and mild speech impairment(dysarthria) and... Read More
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  • Stroke
Case Presentation #5
Case Presentation #5
The patient is a 47 year old man who presents with chronic ischemic stroke and marked spasticity of right upper limb Read More
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  • VR Therapy
Case presentation#4
Case presentation#4
This case is a 50 year old man presents with left sided acute ischemic stroke and... Read More
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  • VR Therapy
Case Presentation #3
Case Presentation #3
The case is a 58-year-old man presents with right basal ganglia stroke and ... Read More
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  • VR Therapy
Case Presentation #2
Case Presentation #2
The case is a 29-year-old man presents to the ER with acute right side hemorrhagic stroke and … Read More
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  • VR Therapy
Case  Presentation #1
Case Presentation #1
The case is a 75-year-old man presents with manifestations of an acute ischemic stroke and…. Read More
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  • VR Therapy
Empty Can Test
Empty Can Test
The empty can test is also known as the Jobe test. Read More
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  • Rehabilitation
Yergason's Test
Yergason's Test
The Yergason's Test is used to test for biceps tendon pathology, such as bicipital tendonitis Read More
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  • Rehabilitation
Speed's Test
Speed's Test
Speed's test is a special test meant to identify tendonitis in the bicep. Read More
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  • Rehabilitation
Neer Test
Neer Test
Neer was a pioneer in shoulder arthroplasty, and developed the first practical and widely used prosthesis for the shoulder. Read More
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  • Rehabilitation
Metaverse in Healthcare
Metaverse in Healthcare
Metaverse is the augmented virtual world which is derived by the convergence of virtual and physical space, Read More
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