Accessible to Patients of all Abilities
Identifying factors that enhance therapeutic power in Virtual Reality-based upper limb occupational therapy interventions for stroke survivors with different abilities is an important step in VR game development. There is considerable evidence that movement return is best facilitated when patients are deeply engaged in their practice. A number of factors have been proposed to contribute to patient engagement, including things like patient choice, challenge, interest, context, accomplishment and task completion. These factors have been routinely embedded into conventional treatments. It seems the same factors that contribute to the therapeutic power of a conventional intervention would contribute to the power of Recovery Tech game based rehabilitation experience.