Virtual Reality:The Answer to Post Stroke Rehabilitation

Over 12 million new strokes occur each year globally. However, by 2050, the global stroke burden may double. According to the World Health Organisation (WHO) estimates, upper limb impairment, decreased ability to self-care, and social inactivity are common in stroke survivors, which can cause a deterioration in quality of life. Given the continuous expansion in the number of stroke survivors, there is a need for more engaging, interactive, patient-centered, and relatively inexpensive modalities to enhance functional recovery..VR appears to have the potential to maximize motor learning after a stroke. Many previous systematic reviews uncovered the discordances of VR use on upper limb function and activity compared to conventional therapy, emphasizing the need for an overview of reviews in accordance with the Cochrane guidelines. some reviews reported equal effects of VR and conventional therapy between study groups. VR might be useful for patients who need to perform a cognitive task but also refine the quality of movement during task execution. Further, VR might have a beneficial effect on mobility, balance, and ADL. Clinicians should evaluate ways to incorporate VR into post-stroke rehabilitation interventions for patient's motor recovery. Depending on a patient's training aims, they could introduce tailored exercises with visual, auditory, and tactile feedback, which might help patients improve performance and personal capacity. According to the results of clinical study in a trial of 40 stroke patients that showed Recovery Tech product as a virtual reality game based rehabilitation system improves motor function in upper extremity, reduce spasticity and increase the range of motion in the shoulders, elbows and wrist joints and is more effective than conventional rehabilitation alone.