Recovery Tech, the award-winning startup company, has designed, developed and commercialized Virtual Reality (VR) game based rehabilitation system with neurorehabilitation principles especially for Stroke patients.

Our Product

Our product is a game-based post-stroke rehabilitation application and hardware, designed to evoke specific therapeutic motions that are beneficial for recovery.

Area of Activity

Upper limbs movements, Lower limbs movements, Speech improvement, Visual improvement, Cognitive improvement.

Professional Care

Recovery Tech team is working on the development of training activities that are clinically effective. Training activities are updated to keep users engaged.

What is Virtual Reality

Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power.
Virtual reality (VR) is a trending, widely accessible, contemporary technology of increasing utility to biomedical and health applications. The use of VR technology in rehabilitation derives from research in computational neuroscience involving motor learning mechanisms. VR provides real-time visual feedback for movements, thereby increasing engagement in enjoyable rehabilitation tasks. VR provides alternative rehabilitation programs with new and effective therapeutic tools that can improve the functional abilities of a wide variety of rehabilitation patients in a neurological setting.


RecoveryTech, an Oshawa-based healthcare startup on a mission to become leaders in the recovery of patients with neurological disorders.

Learn More About Stroke

This has been accompanied by an overall 3.1% increase in age-standardised stroke prevalence rate (1300.6, UI 1229.0–1374.7 per 100,000 in 2017) and a 33.4% decrease in age-standardised stroke mortality rate (80.5, UI 78.9–82.6 per 100,000 in 2017) over the same time period 405,000 people in Canada are living with the effects of a stroke every year . When someone experiences a stroke, every second without care can impact the rest of their life.
According to various published studies, in Canada, there are more than 62,000 strokes a year. On average, one stroke occurs every 10 minutes; 15% of them will result in death, 10% incomplete recovery, and the remaining in varying degrees of long-term disability. That is 75% of 62,000 which 46500 every year just in Canada.

 Virtual Reality (VR)