Every two seconds someone suffers a stroke. Around 55 to 75% of stroke survivors will display impairments and will need long-term care and rehabilitation. These staggering numbers highlight a pressing need to resolve the stroke crisis which accounts for a total estimated annual cost of €45 billion. Current rehabilitation treatments for stroke either do not translate in satisfactory long-lasting effects or are too expensive. As a consequence, many patients do not receive the rehabilitation support they need.
One solution to improve the inadequacy of the rehabilitation services is to rely on affordable technologies, such as personal computers with VR-based rehabilitation tools, that would potentially allow a continuum of treatment at the hospital and at home. VR is seen as a promising technology to help patients recover lost physical functions after stroke, mainly because VR allows for a gaming-like training experience which is more entertaining than standard clinical protocols.