We build Fun, User-Friendly Virtual Reality Devices That Help You Regain Movement Faster in Home or at a Rehab Center.
Upper Extremity Rehabilitation
Lower Extremity Rehabilitation
Vision Rehabilitation Services
Speech Rehabilitation Services
The ability to do Stroke Treatment with our Cutting-Edge Technology
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Recover Faster with Recovery Tech
Amazing treatment results just after 6 sessions of virtual reality rehabilitation by our exclusive game
Unlimited Stroke Rehab at Home
Our product uses the combination of both VR and MS Kinect to create a result that is very accurate. The device is enhanced using two sensors to get data from the patient to show them in the VR glass. Subsequently, MS Kinect creates a point cloud to get the position of the patient while it updates the position in VR glass, in order for the rehabilitation session to take place safely and with the best results. The features of this game-based application also allow the patient or clinician to make choices about different tasks.
NEUROREHAB VIRTUAL REALITY
Our focus is on the application SW and the learning modules. We provide the following areas of development in post-stroke rehabilitation
VR-based application for upper extremity
Enabling arms and fingers first will bring a great deal of independence for both the individual and the family. The patient can feed himself/herself.
VR-Based Application for the lower extremity
The patient can perform many of the life daily activities independently when the patient has full control of their lower limbs.
VR-based application for speech improvement
The application of virtual reality (VR) to aphasia rehabilitation has already evidenced its usefulness in ecological validity and feasibility for language recovery and psychosocial well-being.
VR-based application for visual improvement
There are some treatments available that aim to restore part of the lost area of the visual field, using computer-based therapy.
VR-based application for cognitive improvement
Virtual reality tools have shown potential for improving cognitive rehabilitation by supporting carefully personalized, ecologically valid tasks through accessible technologies
Virtual rehabilitation rehabilitation in different medical fields
Virtual reality presents significant advantages when applied to rehabilitation of patients with varied conditions including:
VR-based solution for sport injury
VR is being used in sports injury rehabilitation. It puts patients in a virtual environment that can be altered to put them at ease. It also makes therapy exercises more fun, thus easing the burden of rehab. Just as important, the patients’ interactions with VR’s virtual environment helps physical therapists “design better rehabilitation applications
VR-based rehabilitation for psychological disorders
VR exposure therapy provides the opportunity for mental health professionals to not only reproduce real-life scenarios but also to adapt and control these environments to suit the individual needs of the patients with different psychological problems
VR-based rehabilitation for orthopaedic diseases
VR technology is available today for training programs. Integration of VR into the orthopaedic curriculum will save time in the operating room, reduce operative errors, and improve the resident’s overall educational experience
VR-based rehabilitation for neurological disorders
VR is a feasible and effective tool in the treatment of neurological disorders such as dementia, stroke, spinal cord injury, Parkinson’s, and multiple sclerosis
We use VR technology without the need for the patient to hold any tracking device or sensor
Our product includes the following components:
The device is enhanced using two sensors to get data from the patient to show them in the VR glass.
Subsequently, MS Kinect creates a point cloud to get the position of the patient while it updates the position in VR glass, in order for the rehabilitation session to take place safely and with the best results. The features of this game-based application also allow the patient or clinician to make choices about different tasks.